PRECEDENT GAMING
WHAT WE ARE DOING
WHY WE ARE DOING IT
Testing and analyzing games
To build a library of examples that we can learn from and use to inspire our own game designs
ACTIVITY MATERIALS
1st
2nd
3rd
4th
5th
Test some board games provided in the studio or research online while keeping note of what you enjoyed the most.
Select some games to dive deep into.
Use a sign up sheet to ensure no repeats.
Analyze the game and its parts, rules, and challenges to understand what made it so fun.
Provide a quick presentation of what you played and learned
We will all share in a short presentation our case studies.
This will build a library of games for the studio.
WHAT ARE SOME EXAMPLES OF GAME TYPES?
Party Games
Coop Games
Card Games
Word Games
Strategy Games
Puzzle Games
Roleplaying Games
Trivia Games
1- Theme: Does the game have a story or central theme? This can be very simple like resource collection.
2- Mechanics: This component includes the rules of the game, as well as any instructions or guidelines for playing.
3- Game Bits: This includes all the physical components that are needed to play the game
ANALYZE: GAME COMPONENTS
3rd
A
B
THE PATH
IT'S MINE
EXAMPLE: MECHANICS
A
B
THE PATH
IT'S MINE
EXAMPLE: MECHANICS
- The first player to get ALL the territories wins
- The player with the MOST territory after X turns wins
- The first player that reaches point B wins
EXAMPLE: BITS
Boards
Pieces